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 Aliasuri CS!

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X-tech
X-tech
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Mesaje : 833
Puncte : 2591
Reputatie : 7
Data de inscriere : 23/12/2011
Varsta : 27
Localizare : Fetesti

Aliasuri CS! Empty
MesajSubiect: Aliasuri CS!   Aliasuri CS! Icon_minitimeMar Ian 17, 2012 4:55 am

" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "bone aiming" "boneaim change"
" " "damage aim" "damageaim change"
" " "look aim" "lookaim change"
" " "auto rotation on" "rotalias_enable 1; rot_reset"
" " "auto rotation off" "rotalias_enable 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " ">DEFAULT SET" {
" " "head" "HeadBunny"
" " "chest" "HeartBunny"
" " "stomach" "StomachBunny"
" " "testicles" "TestieBunny"
" " "new Head" "newHead"
}
" " ">SIR" {
" " "sir aim supreme" "SIRAimSupreme"
" " "aim vector 4" "lostsoulaim4"
" " "sir aim 2 shot" "SIRAimTS"
" " "sargent: head" "SargentHead"
" " "SIR Smoke" "SIRsmoke"
}
" " ">GIFT" {
" " "gift: shot" "GiftShot"
" " "gift: money" "GiftMoney"
" " "gift: whore" "GiftWhore"
" " "silentscope" "silent"
}
" " ">OTHER" {
" " "z-Baddass" "zbadassdone"
" " "z-Secret" "zeroHead"
" " "4c1d 1:" "4c1d1337aim"
" " "C4m Head 1" "C4mHead1"
" " "C4m Head 2" "C4mHead2"
" " "C4m Chest" "C4mChest"
}
" " ">EXCLUSIVE" {
" " "UNI-T6a" "UNI-T6a"
" " "UNI-T6b" "UNI-T6b"
" " "UNI-T6c" "UNI-T6c"
" " "UNI-T6d" "UNI-T6d"
" " "UNI-T6e" "UNI-T6e"
" " "Stoner4Life" "omfghead"
}
" " ">.::V3Cz::." {
" " "=>02/12/17" {
" " "M4A1/Deagle A" "m4a1a"
" " "M4A1/Deagle B" "m4a1b"
" " "M4A1 C" "m4a1c"
" " "M4A1 D" "m4a1d"
" " "SIG/M4A1 A" "sigA"
" " "SIG/M4A1 B" "sigB"
" " "MP5 A" "mp5a"
" " "MP5 B" "mp5b"
" " "Scout/Deagle A" "scouta"
" " "Scout B" "scoutb"
" " "Scout C" "scoutc"
" " "Scout D" "scoutd"
" " "Scout E" "scoute"
" " "AK/SIG/M4A1 A" "aka"
" " "AK/SIG/M4A1 B" "akb"
" " "AK/SIG/M4A1 C" "akc"
" " "Deagle" "deagle1"
}
" " "=>02/12/20" {
" " "SIGpwnA" "SIGpwnA"
" " "SIGpwnB" "SIGpwnB"
" " "sigpwnC" "sigpwnC"
" " "umppwnA" "umppwnA"
" " "scoutpwnA" "scoutpwnA"
" " "paraPWNa" "paraPWNa"
}
" " "=>03/01/02" {
" " "usp1" "usp1"
" " "deagle2" "deagle2"
" " "colt1" "colt1"
" " "akd" "akd"
" " "awp1" "awp1"
" " "mp5c" "mp5c"
" " "mp5d" "mp5d"
" " "mp5e" "mp5e"
" " "mp5f" "mp5f"
}
" " ">.:Misc Vects:." {
" " "Scout/AWP A" "scoutvec"
" " "MP5 A" "pwnbases"
" " "Mp5 B" "mp5b"
" " "W4rD0nk3y |Scout|" "scout-z"
" " "W4rD0nk3y |mp5|" "ass"
" " "W4rD0nk3y |Sig|" "Min-sig-Final2"
" " "W4rD0nk3y |C0lt|" "yvon"
" " "MuhF!$K S!G A" "Min-sig-Final"
" " "MuhF!$K S!G B" "Muh-100%"
" " "Pw(V PaRa v2" "paravec"
" " "PARA pwn A" "paraPWNa"
" " "PARA pwn B" "paraPWN2"
}
}
" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
" " "better Pi" "better_pi 1"
" " "crap Pi" "better_pi 0"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}
" " ">REMOVALS" {
" " "hide smoke&flash" "smoke 1;flash 1"
" " "show smoke&flash" "smoke 0;flash 0"
" " "sn. blackout on/off" "sniper change"
" " "anti zoom on/off" "antizoom change"
" " "norecoil:off" "recoil 0.0"
" " "norecoil:soft" "recoil 0.7"
" " "norecoil:medium" "recoil 1.2"
" " "norecoil:max" "recoil 2.0"
}
" " ">INFO" {
" " "hud info:aim" "info 1"
" " "hud info:default" "info 2"
" " "hud info:cvar changes" "info 3"
" " "hud info:off" "info 0"
" " "death info on/off" "death change;color death 100 100 0"
" " "bomb timer on/off" "bombtimer change"
" " "show system time" "systime change"
}
" " ">ZOOMING" {
" " "medium: on mouse3" "g0;bind mouse3 +cm;g1"
" " "fast: on mouse3" "g0;bind mouse3 +cf;g1"
" " "instant:on mouse3" "g0;bind mouse3 +dozoom;g1"
" " ">SELECT ZOOM" {
" " "zoom:90x" "zoom 10"
" " "zoom:80x" "zoom 20"
" " "zoom:70x" "zoom 30"
" " "zoom:60x" "zoom 40"
" " "zoom:50x" "zoom 50"
" " "zoom:40x" "zoom 60"
" " "zoom:30x" "zoom 70"
" " "zoom:20x" "zoom 80"
}
" " "zoom:off" "zoom 90;czoom 1000"
}
" " ">MISC" {
" " ">OPTIONS" {
" " "enable console" "#console 1"
" " "quit HL" "#quit"
" " "quit HL (fast)" "quit"
}
" " "all cheats off" "alloff1"
" " "save settings" "savecvar cvar.bin;init save;txt Settings saved."
" " "load settings" "loadcvar cvar.bin;exec init;txt Settings loaded."
" " "Prefix is: " ""
}

"*" ">Removals" { // Remove certain 'features' from the game
"*" "NoSpread" "hlh_nospread" // 0 No spread compensation 1 Obvious NoSpread 2 Undetectable Nospread
"*" "No Recoil: Off" "hlh_norecoil 0.0" // No recoil compensation
"*" "No Recoil: Soft" "hlh_norecoil 0.8" // Small compensation
"*" "No Recoil: Best" "hlh_norecoil 1.2" // Good compensation
"*" "No Recoil: Perfect" "hlh_norecoil 2.0" // Perfect compensation
"*" "No Recoil: Uber" "hlh_norecoil 2.5" // Good for really heavy weapons
}

"*" ">Aimbot" { // Aiming assistance moves your crosshair at targets
"*" ">Activation" { // How to activate the aimbot and what to do when locked onto a target
"*" ">Mouse1"{ // Binds using Mouse1 (Left mouse button)
"*" "Aim & Shoot" "bind mouse1 +csgaim;hlh_autoshoot 0;hlh_aimfov 25" // Aim & Shoot & FOV 25°
"*" "Shoot & Aim" "bind mouse1 +doshoot" // Shoot & Aim
"*" "Aim & Release Aim" "bind mouse1 +doaim;hlh_autoshoot 0;hlh_aimbot 0" // Aim & Release Aim Quickly
"*" "Aim & Autoshoot" "bind mouse1 +autoshoot" // Aim & Only fire if an enemy is in sight
"*" "Aim through walls" "bind mouse1 +thru;hlh_autowall 0" // Aim through walls if damage can be inflicted
"*" "Normal Function" "bind mouse1 +attack" // Primary Fire (No Aimbot)
}

"*" "KnifeAiming" "hlh_knifeaim" // Aim with knife equipped
"*" "Original Mouse1/2/3" "bind mouse1 +attack;bind mouse2 +attack2;unbind mouse3" // Restore mouse buttons to default functions
"*" "Autoaim & Autoshoot" "hlh_aimbot 1;hlh_autoshoot 0.21" // Aim and shoot if player is in sight
"*" "Autoaim" "hlh_aimbot 1;hlh_autoshoot 0" // Only aim at player (No automatic shooting)
"*" "No Autoaim & Autoshoot" "hlh_autoshoot 0;hlh_aimbot 0" // Don't aim or shoot at all
}
"*" ">Target Selection" { // How and on who the aimbot has to aim
"*" "Targets" "hlh_aimteam" // 0 Aim only at the opposite team 1 Aim only at team members 2 Aim at everyone
"*" "TargetSelection" "hlh_aimsel" // 0 Pick targets by Distance 1 Pick targets by Angle 2 Pick Targets by health
}

"*" ">Walls" { // Set how the aimbot should react on non visible enemies
"*" "Autowall" "hlh_autowall" // Aim through walls if damage can be inflicted
"*" "Always Aimthru" "hlh_aimthru" // Always aim through walls
}

"*" ">Aimbot FOV" { // How big the radius is for the aimbot to aim in
"*" "0°" "hlh_aimfov 0; hlh_aimsel 0" // Don't aim at any target
"*" "10°" "hlh_aimfov 10" // Aim in an angle of 10 degrees
"*" "30°" "hlh_aimfov 30" // aim in an angle of 30 degrees
"*" "90°" "hlh_aimfov 90" // Aim at targets which you can see on your screen
"*" "180°" "hlh_aimfov 180" // Aim at targets which aren't behind you
"*" "360°" "hlh_aimfov 360" // Aim whenever a target is in a 360 degree radius
"*" "Manual" "hlh_aimfov" // Manual Adjustment
}

"*" ">Smooth Aiming" { // Move crosshair to the target and don't instantly move onto it
"*" "Fast (Off)" "hlh_smoothaim 0" // Aim normal
"*" "Smooth" "hlh_smoothaim 5" // Aim smooth
"*" "Very smooth" "hlh_smoothaim 10" // Aim very smooth
"*" "Manual" "hlh_smoothaim" // Adjust manual
}
"*" ">Hitbox" { // Aim using hitboxes
"*" "Head" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 14" // Aim for the head
"*" "Neck" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 13" // Aim for the neck
"*" "Chest" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 10" // Aim for the chest
"*" "Stomach" "hlh_aimmode 0; hlh_clearhitbox; hlh_addhitbox 11" // Aim for the stomach
}
"*" ">AimVecs" { // Aim using Vectors (made by ack2000)
"*" "Head" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 20 5; hlh_addvec 1 15 20 5; hlh_addvec 2 15 20 5; hlh_addvec 3 15 20 5"
"*" "Neck" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 12 2; hlh_addvec 1 14 12 4; hlh_addvec 2 10 12 20; hlh_addvec 3 10 12 20"
"*" "Chest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 10 8 2; hlh_addvec 1 3 8 -1; hlh_addvec 2 10 8 2; hlh_addvec 3 10 8 2"
"*" "Stomach" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 0 0; hlh_addvec 1 0 0 0; hlh_addvec 2 0 0 0; hlh_addvec 3 0 0 0"
"*" "Belt" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -8 0; hlh_addvec 1 0 -2 0; hlh_addvec 2 0 -8 0; hlh_addvec 3 0 -8 0"
"*" "Groin" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 0 -10 0; hlh_addvec 1 0 -4 0; hlh_addvec 2 0 -10 0; hlh_addvec 3 0 -10 0"
}
"*" ">Custom AimVecs" { // Aim using Vectors
"*" "SHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 14 15 0; hlh_addvec 1 16 16 0" // Supremespeeds Head Aim Vector (works best for me!)
"*" "SosayHead" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 15 16.5 3.7; hlh_addvec 1 12.6 20 2.5; hlh_addvec 2 16 18 5" // s0says Aim Vecs
"*" "SosayChest" "hlh_aimmode 1; hlh_clearvecs; hlh_addvec 0 6 8 2; hlh_addvec 1 2 10 2; hlh_addvec 2 6 10 2" // s0says Aim Vecs
}


"*" "Aimvec -> Colt" "ultrakill" // orginal aimvec -> Ultra Kill
"*" "Aimvec -> AK" "modelaim 0;JAK" // orginal aimvec -> AK47 Aims/AK1
"*" "Aimvec -> Aug/Sig" "modelaim 0;JeSiG" // orginal aimvec -> Aug/Sig Aims/Sig1
"*" "Aimvec -> MP5" "modelaim 0;JereMP5" // orginal aimvec -> MP5 Aims/MP54
"*" "Aimvec -> USP" "modelaim 0;JUsP" // orginal aimvec -> USP1
"*" "Aimvec -> Deagle" "modelaim 0;JDeaGle" // orginal aimvec -> Deagle1
"*" "Aimvec -> AWP" "modelaim 0;JScouT" // orginal aimvec -> Scout1
"*" "+ Aimvec -> Universal" {
"*" "Deaths Touch 99,9% HS" "dt" // 99,9% Head Shots
"*" "[G0dz]-Ieg Ultimae HeaD!!" "madhead"
"*" "iNsAnE HeAds" "inh2"
"*" "[G0dz]-Hero" "hero"
"*" "[G0dz]-Ieg4-OnE EyE" "dave"
}
"*" "+ Aimbot" { // aiming assistance
"*" "+ Activation" { // bind aiming functions to mouse buttons
"*" "+ Mouse 1" { // configure mouse button #1
"*" "CSG Proof" "bind mouse1 +csgaim; shoot 0;lock 0;fov 25" // correct aim once before shooting. Use this to get around csguard aimbot detection.
"*" "HLH Style" "bind mouse1 +doshoot; shoot 0;lock 0;aim 0" // aim while shooting, as in HLH
}
"*" "+ Target Selection" { // target priorities
"*" "Enemies Only" "team 0" // aim at enemies only
"*" "Team-mates Only" "team 2" // aim at team mates only
"*" "All" "team 1" // aim at everyone
"*" "Aim Thru Walls" "aimthru change" // don't aim at targets behind a wall
"*" " - By Distance" "mode 0" // select nearest target
"*" " - By Fov" "mode 1" // select the target you point at
"*" " - By Points" "mode 2" // select the most threatening target based on a points system
"*" "+ Bot Fov" { // restricts the aimbot's field of view
"*" "10 deg" "fov 10" // only lock at players 10 degrees off your current view
"*" "30 deg" "fov 30" // only lock at players 30 degrees off your current view
"*" "90 deg" "fov 90" // only aim at visible players
"*" "180 deg" "fov 180" // aim at all players that are not behind you
"*" "360 deg" "fov 360" // allow 180 degree aimbot truns (no fov restrictions)
}
}
"*" "+ Aim Vectors" { // aiming vectors for the vector based aimbot
"*" "N*E*R*D-invasion" "N*E*R*D-invasion"
"*" "+ [oC-R]*SH4D0W* Aim Vecs" { // [oC-R]*SH4D0W* Aim Vecs
"*" " SH07 1" "modelaim 0;shadow1x" // -= [oC-R]*SH4D0W*'s SH07 1 =-
"*" " SH07 2" "modelaim 0;shadow2x" // -= [oC-R]*SH4D0W*'s SH07 2 =-
"*" " SH07 3" "modelaim 0;shadow3x" // -= [oC-R]*SH4D0W*'s SH07 3 =-
"*" " SH07 4" "modelaim 0;shadow4x" // -= [oC-R]*SH4D0W*'s SH07 4 =-
"*" " SH07 5" "modelaim 0;shadow5x" // -= [oC-R]*SH4D0W*'s SH07 5 =-
"*" " SH07 6" "modelaim 0;shadow6x" // -= [oC-R]*SH4D0W*'s SH07 6 =-
"*" " SH07 7" "modelaim 0;shadow7x" // -= [oC-R]*SH4D0W*'s SH07 7 =-
"*" " SH07 8" "modelaim 0;shadow8x" // -= [oC-R]*SH4D0W*'s SH07 8 =-
"*" " SH07 9" "modelaim 0;shadow9x" // -= [oC-R]*SH4D0W*'s SH07 9 =-
"*" "-< Draw Vecs >-" "avdraw 1" // Draw Aiming Vectors
"*" "-< Draw Off >-" "

alias vecname "avclear;avadd 0 15.42 5.221 1.53;avadd 1 20.43 5.32 1.42"
"*" "modelaim 0;vecname" // aim for head

// syntax of avadd :

// first param -> 0=stand, 1=duck

// second param -> height

// third param -> forward

// last param -> right

avadd 0 20.5 6.3 2; avadd 1 21.8 4.1 1.5

avadd 0 20.8 6.4 1.8; avadd 1 20.1 3 1

avadd 0 20.7 6.2 1.9; avadd 1 21 4.5 1.3

avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2

alias ghettoaim "avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2"

alias ghettoaim "avadd 0 20.6 6.6 1.6; avadd 1 20.2 3 2; txt -GHETTO AIM SELECTED-"

"*" ">AIMING" {

"*" "head" "HeadBunny"

"*" "chest" "HeartBunny"

"*" "stomach" "StomachBunny"

"*" "testicles" "TestieBunny"

"*" ">AIMING" {

"*" "head" "HeadBunny"

"*" "chest" "HeartBunny"

"*" "stomach" "StomachBunny"

"*" "testicles" "TestieBunny"

"*" "Ghetto" "ghettoaim"

alias a1 "avadd 0 20.1 8.1 2.6; avadd 1 21.4 6.1 3.6"

alias a2 "avadd 0 19.8 8.3 0.8; avadd 1 22.4 6.3 1.8"

alias a3 "avclear;a1;a2;#cl_bob 0;#cl_bobup; txt AIM"

"*" "z-Baddass" "$zbadassdone"

"*" "z-Secret" "$zeroHead"

"*" "z-Head" "$zerohead"

"*" "zer0 HEAD" "$newzero"

"*" "4c1d 1:" "$4c1d1337aim"

"*" "4c1d 2:" "$4c1d2"

"*" "4c1d 3:" "$4c1d5"


" " ">AIMBOT" {
" " "aim&shoot" "bot_aim 1;bot_shoot 1"
" " "just aim" "bot_aim 1;bot_shoot 0"
" " "neither" "bot_aim 0;bot_shoot 0"
" " "nospread on/off" "nospread change"
" " "autowall on/off" "bot_awall change"
" " "sel by FOV" "bot_mode 1"
" " "sel by Distance" "bot_mode 0"
" " ">AIM AT" {
" " "enemies" "bot_team 0"
" " "friends" "bot_team 2"
" " "everyone" "bot_team 1"
}
}

alias turnonaim "bot_aim 1;bot_shoot 1"

alias +doaim "bot_aim 1;bot_shoot 1"
alias -doaim "bot_aim 0;bot_shoot 0"
bind p +doaim

//TFCFAG Hellraiser HS
alias tfchell "avadd 0 22.65324 -3.23432 -.73432;avadd 1 27.00324 3.1453 2.3"
alias tfchell2 "avclear;tfchell;txt Hell!"

"*" "Hell HS" "tfchell2" //By TFCFAG

//TFCFAG Pure HS
alias tfcpure "avadd 0 22.82343 3.1324 .12234;avadd 1 24.000234 6.23432 -.22343"
alias tfcpure2 "tfcpure;avadd 0 22.634233 2.93423 0;avadd 1 25.234 -3.234 .87324"
alias tfcpure3 "tfcpure2;avadd 0 22.7234 2.9324 .23423;avadd 1 18.234 22.3423 1.234"
alias tfcpure4 "tfcpure3;avadd 0 22.4234 8.234 .8393;avadd 1 23.3432 4.4324 0"
alias tfcpure5 "tfcpure4;avadd 0 22.323432 2.12423 .5;avadd 1 19.2343 20.23423 2.532432"
alias tfcpure6 "tfcpure5"
alias tfcpure7 "avclear;tfcpure6;recoil 1;txt Pure...Pain...HS"


//bL4ckH4wK HS v3
alias bL4hsv31 "avadd 0 22.525311 8.344244 3.938525"
alias bL4hsv32 "avadd 0 22.753852 7.000001 4.000001"
alias bL4hsv33 "avadd 0 23.000001 7.425663 3.993401"
alias bL4hsv34 "avadd 0 23.240241 6.759943 3.513234"
alias bL4hsv35 "avadd 0 24.042451 7.341001 3.894205"
alias bL4hsv36 "avadd 1 23.043425 6.443244 3.324142"
alias bL4hsv37 "avadd 1 23.425223 6.642522 4.123452"
alias bL4hsv38 "avadd 1 22.914924 6.000042 3.414525"
alias bL4hsv39 "avadd 1 24.000002 6.352633 3.241452"
alias bL4hsv3 "avclear;bL4hsv31;bL4hsv32;bL4hsv33;bL4hsv34;bL4hs v35;bL4hsv36;bL4hsv37;bL4hsv38;bL4hsv39;recoil 1.67;txt bL4ckH4wK HS v3"


//TFCFAG Pure HS
alias tfcpure "avadd 0 22.82343 3.1324 .12234;avadd 1 24.000234 6.23432 -.22343"
alias tfcpure2 "avadd 0 22.634233 2.93423 0;avadd 1 25.234 -3.234 .87324"
alias tfcpure3 "avadd 0 22.7234 2.9324 .23423;avadd 1 18.234 22.3423 1.234"
alias tfcpure4 "avadd 0 22.4234 8.234 .8393;avadd 1 23.3432 4.4324 0"
alias tfcpure5 "avadd 0 22.323432 2.12423 .5;avadd 1 19.2343 20.23423 2.532432"
alias tfcpure6 "tfcpure1;tfcpure2;tfcpure3;tfcpure4;tfcpure5"
alias tfcpure7 "avclear;tfcpure6;recoil 1.8;aspeed 2.2;txt Pure...Pain...HS"

"*" "TFCFAG Pure HS" "tfcpure7"

" " ">AIMBOT" {
" " "aim&shoot" "aim 1;shoot 1"
" " "just aim" "aim 1;shoot 0"
" " "both off" "shoot 0;aim 0"
" " ">BURSTMODE" {
" " "continuous fire" "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
" " "automatic burst" "autoburst 1"
" " "short bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.5;ftime 0.1;burstflags 0"
" " "medium bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.4;ftime 0.2;burstflags 0"
" " "fast bursts" "autoburst 0;sdelay 0.05;rdelay 0.0;dtime 0.25;ftime 0.1;burstflags 0"
}
" " ">AIM AT" {
" " "enemies" "team 0"
" " "friends" "team 2"
" " "everyone" "team 1"
}
" " ">AIMING" {
" " "Toker Head" "tokerhead"
" " "Toker Throat" "tokerthroat"
" " "Absoulution High Head" "avheadb"
" " "Absoulution Medium Head" "avheadf"
" " "Absoulution Low Head" "avhead"
" " "g0d Supreme" "SIRAimSupreme"
" " "g0d Aim" "SIRAim"
" " "OGC 4.3 Chest" "ogc43chest"
" " "Bunny771 Head" "headbunny"
" " "Bunny771 Heart" "heartbunny"
}
" " ">MORE AIMING" {
" " "Zero-Bad Ass" "zbadassdone"
" " "Zero-Secret" "zeroHead"
" " "Zero-Head" "newzer0"
" " "Zero-Most Head" "newzero"
" " "X-Mib A" "avheadxm"
" " "X-Mib B" "avheadmm"
" " "XHack 1.6 Head" "xhackhead"
" " "Sphere 1.0.0.5 Head1" "spherehead"
" " "CI 3.0 Head" "ci30head"
}

" " ">OPTIONS" {
" " "thru walls on/off" "aimthru change"
" " "target lock on/off" "lock change"
" " "distance/fov mode" "mode change"
" " "prediction on/off" "pred change"
" " "weapon bobbing off" "#cl_bob 0;#cl_bobup 0"
" " "weapon bobbing on" "#cl_bob 0.01;#cl_bobup 0.5"
" " "randomized aiming" "humaim"
" " "smooth aiming" "smooth_t"
}
" " ">BINDINGS" {
" " "xqz2 style mouse3" "aim 0;shoot 0;lock 0;mode 1; g0;bind mouse3 +doaim;g1"
" " "aimthru on mouse3" "aimthru 0;g0;bind mouse3 +thru;g1"
" " "hlh style on mouse3" "shoot 0;lock 0;mode 1;g0;bind mouse3 +doshoot;g1"
}
" " ">BOT FOV" {
" " "10 deg" "fov 10"
" " "30 deg" "fov 30"
" " "90 deg" "fov 90"
" " "180 deg" "fov 180"
" " "360 deg" "fov 360"
}

}
" " ">BLOOD (fast PCs)" {
" " "default" "blood 0"
" " "more" "blood1"
" " "much more" "blood2"
" " "blood bath" "blood3"
}

// automatic burst settings by bunny771
// usage: setburst <weapon> <counter> <range> <attack_time> <delay_time> <start_delay> <flags>
// flags are:
// 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
//
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
setburst aug 1 30 1 0 0.05 0
setburst aug 2 60 0.25 0.35 0.05 0
setburst aug 3 110 0.15 0.45 0.05 0
setburst aug 4 999 0.05 0.43 0.2 12
setburst awp 1 3 1 0 0.02 0
setburst awp 2 5 1 0 0.02 16
setburst awp 3 999 1 0 0.2 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0.02 0
setburst elite 1 15 1 0 0.02 0
setburst elite 2 999 0.07 0.15 0.05 0
setburst fiveseven 1 999 1 0 0.02 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0.02 0
setburst g3sg1 2 5 1 0 0.02 16
setburst g3sg1 3 120 1 0 0.05 60
setburst g3sg1 4 999 0.05 0.4 0.05 60
setburst glock18 1 999 0.01 0.01 0.02 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0.1 2
setburst m249 1 45 1 0 0.05 0
setburst m249 2 999 0.05 0.5 0.05 0
setburst m3 1 999 1 0 0.2 0
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
setburst mac10 1 40 1 0 0.05 0
setburst mac10 2 120 0.35 0.25 0.04 0
setburst mac10 3 999 0.11 0.25 0.05 0
setburst mp5 1 40 1 0 0.05 0
setburst mp5 2 120 0.45 0.25 0.05 0
setburst mp5 3 999 0.11 0.25 0.05 0
setburst p228 1 999 1 0 0.02 0
setburst p90 1 20 1 0 0.05 0
setburst p90 2 120 0.1 0.25 0.05 0
setburst p90 3 999 0.11 0.25 0.05 0
setburst scout 1 3 1 0 0.02 0
setburst scout 2 5 1 0 0.02 16
setburst scout 3 999 1 0 0.05 60
setburst sg550 1 3 1 0 0.02 0
setburst sg550 2 30 1 0 0.04 16
setburst sg550 3 999 0.3 0.1 0.05 60
setburst sg552 1 30 1 0 0.05 0
setburst sg552 2 60 0.25 0.35 0.05 0
setburst sg552 3 110 0.15 0.45 0.05 8
setburst sg552 4 999 0.05 0.43 0.2 12
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0.02 0
setburst tmp 3 999 0.1 0.3 0.05 0
setburst ump45 1 40 1 0 0.05 0
setburst ump45 2 120 0.45 0.25 0.05 0
setburst ump45 3 999 0.11 0.25 0.05 0
setburst usp 1 999 1 0 0.02 0
setburst xm1014 1 999 1 0 0.2 0



// randomized aiming
alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

// smooth aiming
alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0

// color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new"
color_1

// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"




// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right

//************ aiming *********************
alias avSheadDoc "avadd 0 25 12 0" //standing head DOC
alias avSchest "avadd 0 12 3.5 0" //standing chest
alias avScrotch "avadd 0 -5 -2 0" //standing crotch
alias avSlthigh "avadd 0 -9 -2 6" //standing left thigh
alias avSrthigh "avadd 0 -9 2 -4" //standing right thigh
alias avSlshin "avadd 0 -24 -4 6.5" //standing left shin
alias avSrshin "avadd 0 -22 7 -4" //standing right shin
alias avSlfoot "avadd 0 -32 -7 5" //standing foot left
alias avSrfoot "avadd 0 -33 5 -4" //standing foot right
//alias avSheadf "avadd 0 25 5 2" //standing head Abso F
alias avSrarm "avadd 0 13.5 6 6" //Standing right Arm
alias avSlarm "avadd 0 13.5 6 -6" //Standing left Arm

// ...and ducking targets
alias avDheadDoc "avadd 1 30 3 0" //crouching headDoc
alias avDchest "avadd 1 15 -2 -4" //crouching chest
alias avDcrotch "avadd 1 8 -3.5 -2" //crouching crotch
alias avDlthigh "avadd 1 4 -16 2" //crouching left thigh
alias avDrthigh "avadd 1 5 0 -8" //crouching right thigh
alias avDlshin "avadd 1 -5 -12 11" //crouching left shin
alias avDrshin "avadd 1 -5 4 -7" //crouching right shin
alias avDlfoot "avadd 1 -13 -17 5" //crouching foot left
alias avDrfoot "avadd 1 -13 0 -7" //crouching foot right
//alias avDheadf "avadd 1 26 3 0.75" //crouching head Abso F
alias avDrarm "avadd 1 17 -2 5" //crouching right Arm
alias avDlarm "avadd 1 17 -2 -5" //crouching left Arm

alias avhead "avclear 0; avclear 1; avSbhead; avSchest; aimSrest; avhead2"
alias avhead2 "avDbhead; avDchest; aimDrest; txt *** Aiming: Low Head"

alias avheadb "avclear 0; avclear 1; avSahead; avSchest; aimSrest; avheadb2"
alias avheadb2 "avDahead; avDchest; aimDrest; txt *** Aiming: High Head"

alias avheadf "avclear 0; avclear 1; avSfhead; avSchest; aimSrest; avheadf2"
alias avheadf2 "avDfhead; avDchest; aimDrest; txt *** Aiming: Medium Head"

alias avheadq "avclear 0; avclear 1; avSheadq; avSchest; aimSrest; avheadq2"
alias avheadq2 "avDheadq; avDchest; aimDrest; txt *** Aiming: NoQlew"

//Aiming without messages
alias avheadm "avclear 0; avclear 1; avSbhead; avSchest; aimSrest; avhead2m"
alias avhead2m "avDbhead; avDchest; aimDrest"

alias avheadbm "avclear 0; avclear 1; avSahead; avSchest; aimSrest; avheadb2m"
alias avheadb2m "avDahead; avDchest; aimDrest"

alias avheadfm "avclear 0; avclear 1; avSfhead; avSchest; aimSrest; avheadf2m"
alias avheadf2m "avDfhead; avDchest; aimDrest"

alias avheadDoc "avclear 0; avclear 1; avSheadDoc; avSchest; aimSrest; avheadDoc2"
alias avheadDoc2 "avDheadDoc; aimDrest; txt *** Aiming first at DocUK Head ***; developer 0"

alias avSfhead "avSheadFc"
alias avDfhead "avDheadFc"

alias avSbhead "avSheadc"
alias avDbhead "avDheadc"

alias avSahead "avSheadbc"
alias avDahead "avDheadbc"


//Absolution F -medium
alias avDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias avSheadFc "avadd 0 22 8 4" //standing AbsolutionF Center

//Absolution B -high
alias avDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias avSheadc "avadd 0 24 8 4" //standing AbsolutionB Center

//Absolution A -low
alias avDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias avSheadbc "avadd 0 20 8 4" //standing Absolution Center

//X-Mib A
alias avSheadxm "avadd 0 19 7 0" //X-Mib A Standing
alias avDheadxm "avadd 1 25 7 0" //X-Mib A Ducking
alias avheadxm "avSheadxm; avDheadxm; txt **| X-Mib A |**"

//X-Mib B
alias avSheadmm "0 20 8 0" //X-Mib B Standing
alias avDheadmm "1 25 8 0" //X-Mib B Ducking
alias avheadmm "avSheadmm; avDheadmm; txt **| X-Mib B |**"

alias avheadxm "avclear 0; avclear 1; avSheadxm; avSchest; aimSrest; avheadxm2"
alias avheadxm2 "avDheadb; avDchest; aimDrest; txt *** Aiming: X-Mib A ***"

alias avheadmm "avclear 0; avclear 1; avSheadmm; avSchest; aimSrest; avheadmm2"
alias avheadmm2 "avDheadb; avDchest; aimDrest; txt *** Aiming: X-Mib B ***"

//Universal-Below Chest(Standing)
alias aimSrest "avScrotch; avSlarm; avSrarm; avSlthigh; avSrthigh; avSlshin; avSrshin; avSlfoot; avSrfoot"
//Universal-Below Chest(Ducking)
alias aimDrest "avDcrotch; avDlarm; avDrarm; avDlthigh; avDrthigh; avDlshin; avDrshin; avDlfoot; avDrfoot"


alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
alias HeartBunny "avclear;avadd 0 11 6 0;avadd 2 16 1 1;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"


//Toker Head
alias tokerShead "avadd 0 20 9 4"
alias tokerDhead "avadd 1 17 2 4"
alias tokerhead " tokerShead; tokerDhead; txt **| Aiming: Toker's NEW Head |**"


//Toker Throat - Higher Bunny Chest Aim
alias tokerthroat
"avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 tokerthroat ;txt **| Aiming: Toker's NEW Throat |**"


//OGC 4.3 Chest – This is awesome for a chest setting
alias ogc43chest "sforward 0; dforward -7; sheight 10; dheight 16; dev1; echo **| Aiming: OGC 4.3 Chest |**"


//zer0 – GOOD-MOST-HEADIES
alias zero2 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero3 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5"
alias newzero "avclear 0;avclear 1;zero2;zero3; cl_bob 0; cl_bobup 0; txt **| zer0 - ++AIM-HEAD-AWESOME+++ |**; af"


//zer0 - New Aiming ON (All-Headshots)
alias zer0Shead2 "avadd 1 20 10 3"
alias zer0Dhead2 "avadd 1 16 2 3"
alias newzer0 "zer0Shead2; zer0Dhead2; txt **| zer0 - Aiming ON (All-Headshots) |**"

//zer0 badass
alias zbaddass "zzadd 0 20 9 4"
alias zbaddass2 "zzadd 1 17 2 4"
alias zbadass3 "zzadd 0 22 5 4;zzadd 0 13.5 6 -6; zzadd 0 15 6 6;zzadd 0 10 -3 0;zzadd 0 -32 -7 5;zzadd 0 -32 5 -4.5"
alias zero1 "zzadd 0 20 6 2;zzadd 0 13.5 6 -6;zzadd 0 15 6 6;zzadd 0 10 -3 0;zzadd 0 -32 -7 5;zzadd 0 -32 5 -4.5"
alias zbadass4 "zzadd 1 26 3 3;zzadd 1 13 -2 -5;avadd 1 11 -5 8;zzadd 1 -21 0 -8;zzadd 1 -19 -16 5"
alias zbaddass5 " zzadd 1 20 3 2;zzadd 1 17 -2 -5;zzadd 1 15 -5 8;zzadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
alias zbadassdone "zbaddpair1; txt **| zer0 Bad Ass |**; af"

//zero secret aiming
alias zeroheadSD "zzadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; zzadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "zzclear;zeroheadSD;init 0 zeroHead; cl_bob 0; cl_bobup 0;txt **| zer0 Secret Aim |**"


//X-Hack 1.6 Head Shot
alias xhackhead "sforward 9; dforward 2; sheight 22; dheight 27; dev1; echo **| X-Hack 1.6 Head |**"


//Sphere 1.0.0.5 Aim Head 1
alias spherehead "addv stand 9 22; addv duck 2 27; dev1; echo **| Sphere 1.0.0.5 Head 1 |**"


//Orion 1.3 Head
alias HeadorionS "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias HeadorionD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5"
alias Headorion "avclear 0; avclear 1; HeadorionS; HeadorionD; dev1; echo **| Orion 1.3 Head |**""


//Venom Head
alias venomhead "sforward 9; dforward 2; sheight 22; dheight 27; dev1; echo **| Venom Head |**"


//CI 3.0 Head
alias ci30head "sforward 9.0; sheight 20.0; dforward 2.0; dheight 9.0; dev1; echo **| CI 3.0 Head |**"

//g0d Aiming
alias SIR1 "avclear 0; avclear 1; avadd 0 23 6 0;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 25 6 0;avadd 0 18 6 0"
alias SIR2 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5"
alias SIRAim "SIR1; SIR2; txt **| g0d Aiming |**;"

//g0d Supreme
alias SIR5 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR5; cl_bob 0; cl_bobup 0; txt **| g0d Supreme |**;"
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